You may have to register before you can post: click the register link above to proceed. Yeah not going slayer and let's be honest, how many times do you get to actually snipe someone? In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). 2 levels in Stalker Vigilante gets you Cunning Feint, which would work with the Ranged Feint feat. Not only are ranged weapons incapable of taking advantage of opportunities the way that melee weapons can, their use in melee combat constitutes such a vulnerability. For a rogue, dipping ranger can also be helpful. If you are moving at level 8 the first attack as against flat footed, find a way to do shatter defenses on the first attack so you can do the rest of the attacks also against flat footed....Those are lot of feat so maybe this is not the best way. I don't know if that helps, but it is still cool. When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner. I know the answer to this and it's not feint. Reply. ST: Deadly Aim 15. Heh. (Divine Anathema, Replaces Slayer Talent, +2d6 Damage to unaligned targets) 11. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. You make your attack of opportunity at your normal Attack Bonus, even if … In the tabletop rules, you must be one of the flankers, but that's not a prerequisite in PFKM, meaning it's much more easier to land sneak attacks at range, which is especially useful for the arcane trickster Hidden Strike would work with Sneak Attack, but it will be a d4 instead of a d8 unless you get the jump on someone. Rogues aren't really designed to stand up to a fighter or barbarian in a straight matchup." ST, Menacing: Dreadful Carnage (+4d6 Sneak Attack) 13. It is nice to remember as they will rip through difficult encoutners just keep a few on her for when it seems like things might go south. What's the best way to add this on my character sheet? Also if they are flat footed my rogue does sneak attack damage 1d6. But, you're at a penalty to intimidate as a small creature. I know there is feint, but only a ninja can feint as a swift action and that is at expense of resources. Thanks man. Improved Critical 14. Ranged Feint does what it says on the tin. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Firing a ranged weapon - be it a bow, crossbow, or performing a Ranged Touch Attack with a spell - provokes an Attack of Opportunity. Marshmallow’s Guide to the Pathfinder RPG Fighter (2016-17) Hello all, so I see you’re interested in the fighter class, and somehow the vast multitude of other guides hasn’t quite scratched your itch. 250. Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). It's actually vital strike. This works, except I'd probably use an eversmoking bottle since at that point it doesn't matter, the effect is just permanent until I wish to stop it. Sneak Attack Pathfinder: Kingmaker. This bonus damage stacks with other sources of precision damage, such as sneak attack. Using a h. repeating crossbow, I pured all my skill points into stealth. Yea it's basically are they flatfooted? There is a magic item called snipers goggles which allow you to sneak attack from any range. Sneak Attack itself works with any attacks, but two out of the three rackets explicitly call out melee attacks. If you can convince your GM that Ranged Feint is the "more specific" rule, then it could also work with the Two-weapon Feint feat (which says it needs to be a melee attack because those are the normal feint rules). The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. If I really wanted to trully play a sniper I'd just go for assassin and try to stack my chances at pulling off assassinates... That or ninja since they can both do the same, assassin just gets the abillity earlier. Touch Spells can count as Sneak Attacks. Honestly I would go sword saint unless you *really* love sneak attack. When I tested it out, I attacked a 'flat footed' opponent but it DID NOT add the backstabber (precision 1) damage. Benefit(s): Your sneak attack damage increases by 1d6. Accomplished Sneak Attacker (+6d6 Sneak Attack) 16. share | improve this question | follow | asked Aug 4 '14 at 22:48. Without some other shenanigans, you're still limited to 30ft. I've been able to give Octavia sneak attack with her ranged spells in three ways. Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. use the mods. Shatter Defenses could work. Suffice to say, while a Rogue may normally not be a very impressive combatant, adding several d6’s of damage to their attacks changes things quite a bit. The sneak attack bonuses especailly when focused on maxing them out and buying a bunch can make Octavia or any rogue you have a death machine against resistant or deadly enemies such as the Linnwurm. A good feat to have with this combination is the Gang Up feat, which allows for you to benefit from a flank as long as two of your party members are flanking your target. Normal knives yes, then there is stardaggers for 20ft, add farshot and that's 40ft with no penalty, with far shot penalties beyond that are low... Granted, that assumes I have a way of SA over 30ft which I'd like, but I don't think I will unless I can find a way to increase my 5ft step to higher numbers or simply move as a swift action. If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. For sneak attacks with all other weapons, she uses d4s instead of d6s. Instead of following the relatively unsophisticated brute-strength approach employed by warriors, characters who can Sneak Attack - typically Rogues - instead employ finesse and ruthless efficiency to punish vulnerable enemies. An arcane trickster can maintain this stance for one round per day. level 2 In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). Sneak Attack damage is typically a variable number of d6 rolls added to whatever damage the attacker normally deals, and it can be added to any attack - even to multiple attacks per round! /cevah . If you can get a perception advantage in terms of the distance penalties (masterwork spyglass) you can stand at a range where you can see your opponents but they can't see you, meaning they're denied dex to AC against your attacks. Soft cover provided by creatures at le… Pathfinder: Kingmaker > General Discussions > Topic Details. To qualify for Sneak Attack damage, you must be attacking with a ranged weapon or a weapon that possesses the finesse property. Blue: Fantastic options, often essential to the function of your character. AbonZel. Dan Dan. If you make qualifying attacks on other creatures’ turns, you can get Sneak Attack damage with those attacks. This is just another case in point to me. Greater Invisibility (4), in particular, will allow her to sneak attack most enemies during the spell duration. Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. It was loads of fun to play, and was rather … Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. Remove this ad - Subscribe to Premium. with mods flanking occurs from being on opposite sides not just 2on1 and range can't flank so sneak attack won't proc from flanking so you need other means like mentioned above denying dex, winning initiative so they are flatfooted or greater invisibility. Your number of sneak attack dice cannot exceed half your character level (rounded up). You get sneak attack bonus when :-the target is flanked (engaged by 2 or more enemies in melee). Prerequisite(s): Sneak attack class feature. The only way you can hide in the middle of combat is to first perform a Bluff check to distract the target long enough to hide. With them, a ninja gains +2 damage on each sneak attack die within 30 feet, transforming 8d6 from an average of 28 to an average of 44. at least the cannon shot is aimable. With Invisible Blade and Sniper Goggles, you can buy a longbow and just stand in the background, comfortably getting full round sneak attacks without any problem. As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. Pathfinder Lost Omens Subscriber ... That condition does not include melee, or it would also deny Sneak Attack at range when the opponent is flat footed. There is also the deadly fogcutter glasses / obscuring mist combo that will grant you range sneak attack nonstop. You don't have to make an attack of opportunity if you don't want to. All of the same rules apply. Improved Precise Shot 12. So unless you know something I don't, I don't see how vital strike could be of any use. 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